WANDA + VIOLA REFERENCE

Mahjong Research Statistics: 2026 Reference.

A source-backed collection of published research about Mahjong, with study sizes, schedules, and dates gathered in one easy-to-cite place.

Last updated October 8, 2026

WHAT THIS COVERS

A clearer starting point for the conversation around Mahjong.

Mahjong is a deeply social game, played across households, clubs, and generations. Published research has also examined it in specific settings, particularly with older adult participants in China, Hong Kong, and Taiwan. The studies below make those conversations easier to reference accurately.

This is a research reference, not medical advice. The findings come from particular groups, places, and study designs, so they should not be treated as a promise of any personal outcome.

PUBLISHED STUDIES AT A GLANCE

Nine citable Mahjong research statistics.

60

people enrolled in a 2026 digital Mahjong trial

The six-month randomized study in Taipei assigned 30 people to the Mahjong program and 30 to a comparison group. It used two 30-minute sessions each week.

Source: Tung et al., JMIR Aging, July 2026

56 of 60

participants completed the primary assessments in that trial

Twenty-nine of 30 participants in the Mahjong group and 27 of 30 in the comparison group completed the study assessments.

Source: Tung et al., JMIR Aging, July 2026

12,852

adults age 65 and older were included in a 2023 social-engagement study

Using the 2018 wave of the Chinese Longitudinal Healthy Longevity Survey, the researchers included playing cards or Mahjong among the leisure activities they examined.

Source: Mai et al., Psychology, Health & Medicine, April 2023

110

nursing-home residents took part in a 2014 Mahjong study

The cluster-randomized study compared Mahjong, Tai Chi, and simple handicrafts. Activities were held three times a week for 12 weeks.

Source: Cheng et al., International Psychogeriatrics, April 2014

36

residents participated in a 2012 Mahjong leisure-activity study

The study assigned residents to Mahjong, Tai Chi, or handicrafts, with three sessions a week for 12 weeks and follow-up after the activity ended.

Source: Cheng et al., American Journal of Geriatric Psychiatry, October 2012

62

older adults participated in an exploratory Mahjong study

Published in 2006, the study compared playing twice a week with playing four times a week across a 16-week program.

Source: Cheng, Chan and Yu, International Journal of Geriatric Psychiatry, July 2006

53

Mahjong studies were identified in a 2024 scoping review

The review gathered 47 observational studies and six intervention studies on Mahjong and cognitive, psychological, or functional outcomes in adults age 60 and older.

Source: Cheung et al., Journal of Prevention of Alzheimer’s Disease, June 2024

13

Western and Asian research databases were searched for that review

The authors searched sources including PubMed, CINAHL, Embase, Web of Science, Scopus, CNKI, and Taiwan Citation Index through July 4, 2023.

Source: Cheung et al., Journal of Prevention of Alzheimer’s Disease, June 2024

29 of 44

observational studies reported how common Mahjong play was in their study populations

Across those studies, reported prevalence averaged 22.8%, with a reported range from 2.6% to 42.9%. These figures describe the reviewed study samples, not a universal participation rate.

Source: Cheung et al., Journal of Prevention of Alzheimer’s Disease, June 2024

METHOD & SOURCES

How to use this reference.

Each statistic is drawn from the linked original article record or full text, with the publication date shown beside the source. This page uses the reported figures as written and does not estimate participation, outcomes, or popularity beyond the studies themselves.

For accuracy, cite the original study for a specific finding. For an overview of this collection, use the suggested citation below and link directly to the relevant statistic.

Cite this page

Wanda + Viola. “Mahjong Research Statistics: 2026 Reference.” Updated October 8, 2026. https://wandavioladesigns.com/mahjong-research

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Explore pieces made for the game nights, regular groups, and small rituals that make people want to gather again.

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